import Cake.LevelSpecific.Basement.ParentBlob.ParentBlob;

class ULightBubbleCapability : UHazeCapability
{
	default CapabilityTags.Add(CapabilityTags::LevelSpecific);

	default CapabilityDebugCategory = n"LevelSpecific";
	
	default TickGroup = ECapabilityTickGroups::GamePlay;
	default TickGroupOrder = 100;

	AHazePlayerCharacter Player;

	UFUNCTION(BlueprintOverride)
	void Setup(FCapabilitySetupParams SetupParams)
	{
		AParentBlob ParentBlob = Cast<AParentBlob>(Owner);
	}

	UFUNCTION(BlueprintOverride)
	EHazeNetworkActivation ShouldActivate() const
	{
		if (!IsActioning(n"LightBubble"))
        	return EHazeNetworkActivation::DontActivate;
        
        return EHazeNetworkActivation::ActivateFromControl;
	}

	UFUNCTION(BlueprintOverride)
	EHazeNetworkDeactivation ShouldDeactivate() const
	{
		if (!IsActioning(n"LightBubble"))
			return EHazeNetworkDeactivation::DeactivateFromControl;
		
		return EHazeNetworkDeactivation::DontDeactivate;
	}

	UFUNCTION(BlueprintOverride)
	void OnActivated(FCapabilityActivationParams ActivationParams)
	{
	
	}

	UFUNCTION(BlueprintOverride)
	void OnDeactivated(FCapabilityDeactivationParams DeactivationParams)
	{
	
	}

	UFUNCTION(BlueprintOverride)
	void PreTick(float DeltaTime)
	{

    }

	UFUNCTION(BlueprintOverride)
	void TickActive(float DeltaTime)
	{	

	}
}