import Cake.LevelSpecific.Clockwork.Fishing.PlayerFishingComponent;

class UPlayerFishingCancelCapability : UHazeCapability
{
	default CapabilityTags.Add(n"PlayerFishingCancelCapability");

	default CapabilityDebugCategory = n"Gameplay";
	
	default TickGroup = ECapabilityTickGroups::GamePlay;
	default TickGroupOrder = 100;

	AHazePlayerCharacter Player;
	UPlayerFishingComponent PlayerComp;

	UFUNCTION(BlueprintOverride)
	void Setup(FCapabilitySetupParams SetupParams)
	{
		Player = Cast<AHazePlayerCharacter>(Owner);
		PlayerComp = UPlayerFishingComponent::Get(Player);
	}

	UFUNCTION(BlueprintOverride)
	EHazeNetworkActivation ShouldActivate() const
	{
		if (WasActionStarted(ActionNames::Cancel) && PlayerComp.bCanCancelFishing)
	        return EHazeNetworkActivation::ActivateUsingCrumb;

        return EHazeNetworkActivation::DontActivate;
	}

	UFUNCTION(BlueprintOverride)
	EHazeNetworkDeactivation ShouldDeactivate() const
	{
		return EHazeNetworkDeactivation::DeactivateLocal;
	}

	UFUNCTION(BlueprintOverride)
	void OnActivated(FCapabilityActivationParams ActivationParams)
	{
		Player.ConsumeButtonInputsRelatedTo(ActionNames::Cancel);
		PlayerComp.EventExitFishing.Broadcast(Player);
	}
}