import Vino.Movement.MovementSystemTags;

class UInterruptGroundPoundSequenceCapability : UHazeCapability
{
	default CapabilityTags.Add(CapabilityTags::LevelSpecific);

	default CapabilityDebugCategory = n"LevelSpecific";
	
	default TickGroup = ECapabilityTickGroups::GamePlay;
	default TickGroupOrder = 100;

	AHazePlayerCharacter Player;

	UFUNCTION(BlueprintOverride)
	void Setup(FCapabilitySetupParams SetupParams)
	{
		Player = Cast<AHazePlayerCharacter>(Owner);
	}

	UFUNCTION(BlueprintOverride)
	EHazeNetworkActivation ShouldActivate() const
	{
		if (!Player.IsAnyCapabilityActive(MovementSystemTags::GroundPound))
        	return EHazeNetworkActivation::DontActivate;

		if (!WasActionStarted(ActionNames::PrimaryLevelAbility))
			return EHazeNetworkActivation::DontActivate;

		return EHazeNetworkActivation::ActivateUsingCrumb;
	}

	UFUNCTION(BlueprintOverride)
	EHazeNetworkDeactivation ShouldDeactivate() const
	{
		return EHazeNetworkDeactivation::DeactivateLocal;
	}

	UFUNCTION(BlueprintOverride)
	void OnActivated(FCapabilityActivationParams ActivationParams)
	{
		Player.BlockCapabilities(MovementSystemTags::GroundPound, this);
	}

	UFUNCTION(BlueprintOverride)
	void OnDeactivated(FCapabilityDeactivationParams DeactivationParams)
	{
		Player.UnblockCapabilities(MovementSystemTags::GroundPound, this);
	}
}