class UPlayerLaunchedByPlantCatapultCapability : UHazeCapability
{
	default CapabilityTags.Add(CapabilityTags::LevelSpecific);

	default CapabilityDebugCategory = n"LevelSpecific";
	
	default TickGroup = ECapabilityTickGroups::BeforeMovement;
	default TickGroupOrder = 10;

	AHazePlayerCharacter Player;

	UFUNCTION(BlueprintOverride)
	void Setup(FCapabilitySetupParams SetupParams)
	{
		Player = Cast<AHazePlayerCharacter>(Owner);
	}

	UFUNCTION(BlueprintOverride)
	EHazeNetworkActivation ShouldActivate() const
	{
		if(!IsActioning(n"InBossRoomSoil"))
		{
			return EHazeNetworkActivation::DontActivate;
		}
        	
        return EHazeNetworkActivation::ActivateLocal;
	}

	UFUNCTION(BlueprintOverride)
	EHazeNetworkDeactivation ShouldDeactivate() const
	{
		if(!IsActioning(n"InBossRoomSoil"))
		{
			return EHazeNetworkDeactivation::DeactivateLocal;
		}

		return EHazeNetworkDeactivation::DontDeactivate;
	}

	UFUNCTION(BlueprintOverride)
	void TickActive(float DeltaTime)
	{

	}
}
