import Cake.LevelSpecific.SnowGlobe.Magnetic.Underwater.MagneticBuoy;
import Cake.Environment.AmbientMovement;

class AMagneticSurfaceBuoy : AMagneticBuoy
{
	// UPROPERTY(DefaultComponent)
	// UAmbientMovementComponent AmbientMovementComponent;

	// // Don't use buoy movement component to play idle animation
	// default MagneticBuoyMovementComponent.bPlayIdleMovementProgrammatically = false;
}