class ASnowTurtleNest : AActor
{
	UPROPERTY(DefaultComponent, RootComponent)
	USceneComponent Root;

	UPROPERTY(DefaultComponent, Attach = Root)
	UStaticMeshComponent MeshComp;
	default MeshComp.SetCollisionResponseToAllChannels(ECollisionResponse::ECR_Block);

	bool bIsOccupied;

	bool bIsChosen;
}